Over the past few weeks, we have been working diligently to update Bloxkrieg and submitting these changes to Google Play for review. However, several of these updates were initially rejected due to a violation of the Families policy. After an investigation, we discovered that our AdMob settings were set to send ads for any audience, resulting in the failure to tag requests as being for children. We promptly submitted another code change to cater for this, but the builds were still rejected for the same reason. Consequently, we made the decision to recategorize Bloxkrieg as “for teens,” and we are happy to report that the updates are now available on Google Play. We trust that you will enjoy the latest improvements we have made, which include increasing the ball weight, balancing the box weight, adjusting the blocker collider, enhancing the level and powerup box generators, and fixing issues with the advert container.
Additionally, we are excited to announce that we have submitted Boing to Google Play, and it should be available soon! Our experience working on Bloxkrieg has taught us the importance of testing the application on as many devices as possible. As such, we have taken the time to refine the game play experience, changing the random level generation mechanism to use pooling instead of instantiating prefabs to provide smoother overall game play with fewer frame drops on mobile devices. We have also increased the number of unique map tiles available to the generator.
We are enthusiastic about the progress we have made on both games and look forward to hearing your feedback on the changes made to Bloxkrieg and the release of Boing. Thank you for your support, and please stay tuned for more updates.